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AD060 Ascent

AD060 Ascent

AD060 Ascent

$39.00

 
 
This item is a recurring or deferred purchase. By continuing, I agree to the cancellation policy and authorize you to charge my payment method at the prices, frequency and dates listed on this page until my order is fulfilled or I cancel, if permitted.

DEMO VERSIONS 
Linux    macOS     Windows

MANUAL (340kb PDF file)

 

FORMATS

     CLAP, VST3, AAX 
     Windows 10 or newer and a 64-bit DAW.

     CLAP, VST3, AAX, AudioUnit
     Universal Binary 2 for Intel/M1 macOS 10.13 or newer and a 64-bit DAW. 


     AUv3 64-bit        
    iOS 13 or newer and a separate purchase in the App Store.

     CLAP. VST3, LV2
     Ubuntu 20 or later and a 64-bit DAW.

 

Overview

Some reverbs fill space. Ascent transforms it.

Ascent pairs a deep, natural hall reverb with a granular pitch-shifting particle engine — two reverbs, one interface, built to work together. The result is a sound that moves: from grounded, room-filling depth to shimmering, pitch-shifted atmospheres that evolve over time. Blend them freely, dial in the built-in ducking compressor to keep your mix from drowning, and go from subtle space to full cinematic wash without ever touching a second plugin.

Designed for producers, composers, and sound designers who want quality results without hardware prices.

Features

  • Dual reverb engine — Hall reverb and particle reverb run simultaneously, with independent level control so you can blend from pure room to pure shimmer or anywhere between.
  • Granular particle engine — Pitch transposition from -12 to +12 semitones with dual overlapping grains eliminates the metallic artifacts common in lesser shimmer reverbs.
  • Expanse control — Three tuned room modes (Small, Medium, Large) shape the delay network and spatial character of the hall reverb, not just the decay time.
  • Built-in dynamic ducking — Reverb tails pull back on transients automatically, keeping your dry signal present without constant fader riding.
  • Universal preset system — XML-based presets work across all plugin formats (VST3, AU, AAX) and operating systems. No hunting for preset folders.

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