Ascent is a dual reverb plugin by Audio Damage for macOS, Windows, Linux, and iOS. It pairs a deep, natural hall reverb with a granular pitch-shifting particle engine — two reverbs, one interface, built to work together. The result is a sound that moves: from grounded, room-filling depth to shimmering, pitch-shifted atmospheres that evolve over time. Set the shimmer's level with Bloom, dial in the built-in ducking compressor to keep your mix from drowning, and go from subtle space to full cinematic wash without ever touching a second plugin. Available as VST3, AU, AAX, and CLAP for desktop, and AUv3 for iPhone and iPad. Priced at $29 USD ($4.99 on iOS) with no DRM, no subscription, and a perpetual license. Ascent is the first entry in Audio Damage's Motion Effects family alongside Descent and Traverse.
Fully functional demo. 20-minute session timer, save disabled.
Is Ascent a hall reverb or a shimmer reverb?
Ascent is both. The hall reverb is the foundation — it always runs. The granular pitch-shifting particle engine sits on top, and the BLOOM knob sets how much of it you hear. Pull Bloom to zero for pure hall; push it up for shimmer over the space.
What makes Ascent's shimmer different from other shimmer reverbs?
Ascent's shimmer is a granular pitch-shifting layer that sits on top of the hall, controlled by the BLOOM and PITCH knobs together. PITCH covers ±12 semitones, so you can drop the wet signal an octave down for darker, sub-octave shimmer just as easily as pitching it up. Dual overlapping grains keep the texture smooth across the full range.
Does Ascent work on Linux?
Yes. Ascent is available as CLAP, VST3, and LV2 for Ubuntu 20 and later. macOS, iOS, and Windows builds are also available. All Audio Damage plugins are released for Linux alongside macOS, iOS, and Windows.
What plugin formats does Ascent support?
CLAP, VST3, and AAX on Windows 10 or newer. CLAP, VST3, AAX, and AudioUnit on Intel and Apple Silicon macOS 10.13 or newer. CLAP, VST3, and LV2 on Ubuntu 20 or later. AUv3 on iOS 12 or later. All desktop builds are 64-bit.
How is Ascent different from Descent and Traverse?
All three are part of Audio Damage's Motion Effects family. Ascent gives a sound space — a hall to sit in, with a shimmer layer that climbs out of it. Descent takes a sound apart — granular processing that scatters and reshapes the source. Traverse ages a sound — cassette tape character, delay, and the wear of physical media. Same family, three different relationships to the source signal.
Does Ascent use copy protection, require a subscription, or need iLok?
No. Like all Audio Damage products, Ascent uses no copy protection of any kind. You can install your purchase on every machine you own. It is a perpetual license, not a subscription, and there is no online activation requirement after install.